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    Home»Development»Security»Fedora Linux Delays 32-bit Support End: Community Backlash Saves Gaming & Legacy Hardware

    Fedora Linux Delays 32-bit Support End: Community Backlash Saves Gaming & Legacy Hardware

    July 1, 2025

    Fedora Linux Delays 32-bit Support End: Community Backlash Saves Gaming & Legacy Hardware

    Previously, developers of Fedora Linux proposed discontinuing support for the 32-bit version, citing the widespread adoption of 64-bit architectures across modern hardware, which rendered the continue …
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    Published Date:
    Jul 01, 2025 (3 hours, 27 minutes ago)

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    Object-Oriented Programming (OOP) Interview Questions Guide

    April 21, 2025

    Object-Oriented Programming (OOP) is a fundamental programming paradigm widely used in software development. If you’re preparing for an interview focused on OOP concepts, this guide provides an in-depth exploration of commonly asked questions, along with explanations and examples.
    Basic OOP Concepts
    1. What is Object-Oriented Programming (OOP)?
    OOP is a programming paradigm based on the concept of “objects,” which can contain data (fields) and code (methods). It facilitates modularity, reusability, and scalability.
    Key principles of OOP include:

    Encapsulation: Bundling data and methods operating on that data within a single unit (class).

    Inheritance: Mechanism to derive new classes from existing ones.

    Polymorphism: Ability to present the same interface for different data types.

    Abstraction: Hiding implementation details and showing only the functionality.

    2. What is the difference between a class and an object?

    Class: A blueprint for creating objects. It defines properties and behaviors.

    Object: An instance of a class. It represents a specific implementation of the class blueprint.

    Example in Python:
    class Car:
    def __init__(self, brand, model):
    self.brand = brand
    self.model = model

    def start(self):
    print(f”{self.brand} {self.model} is starting.”)

    my_car = Car(“Toyota”, “Corolla”) # Object creation
    my_car.start() # Output: Toyota Corolla is starting.

    3. Explain the concept of encapsulation.
    Encapsulation restricts direct access to some of an object’s components, which helps prevent accidental interference and misuse.
    Example in Python:
    class Account:
    def __init__(self):
    self.__balance = 0 # Private variable

    def deposit(self, amount):
    self.__balance += amount

    def get_balance(self):
    return self.__balance

    account = Account()
    account.deposit(1000)
    print(account.get_balance()) # Output: 1000

    4. What is inheritance?
    Inheritance allows a class (child) to acquire the properties and methods of another class (parent).
    Example in Python:
    class Animal:
    def speak(self):
    print(“Animal speaks”)

    class Dog(Animal):
    def speak(self):
    print(“Dog barks”)

    dog = Dog()
    dog.speak() # Output: Dog barks

    5. Define polymorphism with an example.
    Polymorphism allows methods in different classes to have the same name but behave differently.
    Example:
    class Bird:
    def sound(self):
    print(“Bird chirps”)

    class Cat:
    def sound(self):
    print(“Cat meows”)

    def make_sound(animal):
    animal.sound()

    bird = Bird()
    cat = Cat()
    make_sound(bird) # Output: Bird chirps
    make_sound(cat) # Output: Cat meows

    Advanced OOP Concepts
    6. What is abstraction? How is it achieved?
    Abstraction hides implementation details and shows only the necessary functionality. It is achieved through:

    Abstract classes

    Interfaces

    Example in Python using abstract classes:
    from abc import ABC, abstractmethod

    class Shape(ABC):
    @abstractmethod
    def area(self):
    pass

    class Circle(Shape):
    def __init__(self, radius):
    self.radius = radius

    def area(self):
    return 3.14 * self.radius * self.radius

    circle = Circle(5)
    print(circle.area()) # Output: 78.5

    7. What are access modifiers? List their types.
    Access modifiers define the scope of class members. Common types include:

    Public: Accessible from anywhere.

    Protected: Accessible within the class and its subclasses (denoted by a single underscore _ in Python).

    Private: Accessible only within the class (denoted by double underscores __).

    8. What is method overloading and method overriding?

    Method Overloading: Methods with the same name but different parameters. (Not natively supported in Python but achievable using default arguments.)

    Method Overriding: Redefining a parent class method in the child class.

    Example of overriding:
    class Parent:
    def greet(self):
    print(“Hello from Parent”)

    class Child(Parent):
    def greet(self):
    print(“Hello from Child”)

    child = Child()
    child.greet() # Output: Hello from Child

    9. Explain the concept of multiple inheritance.
    Multiple inheritance allows a class to inherit from more than one base class.
    Example:
    class A:
    def feature_a(self):
    print(“Feature A”)

    class B:
    def feature_b(self):
    print(“Feature B”)

    class C(A, B):
    pass

    obj = C()
    obj.feature_a() # Output: Feature A
    obj.feature_b() # Output: Feature B

    Behavioral and Practical Questions
    10. How do you handle the “diamond problem” in multiple inheritance?
    The diamond problem occurs when a class inherits from two classes that have a common parent. Python’s Method Resolution Order (MRO) resolves this using the C3 linearization algorithm.
    Example:
    class A:
    def greet(self):
    print(“Hello from A”)

    class B(A):
    pass

    class C(A):
    pass

    class D(B, C):
    pass

    d = D()
    d.greet() # Output: Hello from A (resolved using MRO)

    11. Can you explain the difference between an interface and an abstract class?

    Abstract Class: Can have concrete methods (with implementation).

    Interface: Typically contains only method declarations (purely abstract methods).

    Tools and Patterns Related to OOP
    12. What are design patterns?
    Design patterns are reusable solutions to common software design problems. Common patterns include:

    Creational: Singleton, Factory

    Structural: Adapter, Composite

    Behavioral: Observer, Strategy

    13. Explain the Singleton Design Pattern.
    Singleton ensures a class has only one instance and provides a global access point to it.
    Example:
    class Singleton:
    _instance = None

    def __new__(cls):
    if cls._instance is None:
    cls._instance = super(Singleton, cls).__new__(cls)
    return cls._instance

    obj1 = Singleton()
    obj2 = Singleton()
    print(obj1 is obj2) # Output: True

    Conclusion
    Mastering OOP concepts is essential for software developers. Understanding the nuances and being able to apply them in real-world scenarios not only helps in interviews but also in building scalable and maintainable systems.

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