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    Home»Development»Machine Learning»NVIDIA AI Open Sources Dynamo: An Open-Source Inference Library for Accelerating and Scaling AI Reasoning Models in AI Factories

    NVIDIA AI Open Sources Dynamo: An Open-Source Inference Library for Accelerating and Scaling AI Reasoning Models in AI Factories

    March 21, 2025

    ​The rapid advancement of artificial intelligence (AI) has led to the development of complex models capable of understanding and generating human-like text. Deploying these large language models (LLMs) in real-world applications presents significant challenges, particularly in optimizing performance and managing computational resources efficiently.​

    Challenges in Scaling AI Reasoning Models

    As AI models grow in complexity, their deployment demands increase, especially during the inference phase—the stage where models generate outputs based on new data. Key challenges include:​

    • Resource Allocation: Balancing computational loads across extensive GPU clusters to prevent bottlenecks and underutilization is complex.​
    • Latency Reduction: Ensuring rapid response times is critical for user satisfaction, necessitating low-latency inference processes.​
    • Cost Management: The substantial computational requirements of LLMs can lead to escalating operational costs, making cost-effective solutions essential.​

    Introducing NVIDIA Dynamo

    In response to these challenges, NVIDIA has introduced Dynamo, an open-source inference library designed to accelerate and scale AI reasoning models efficiently and cost-effectively. As the successor to the NVIDIA Triton Inference Server™, Dynamo offers a modular framework tailored for distributed environments, enabling seamless scaling of inference workloads across large GPU fleets. ​

    Technical Innovations and Benefits

    Dynamo incorporates several key innovations that collectively enhance inference performance:​

    • Disaggregated Serving: This approach separates the context (prefill) and generation (decode) phases of LLM inference, allocating them to distinct GPUs. By allowing each phase to be optimized independently, disaggregated serving improves resource utilization and increases the number of inference requests served per GPU. ​
    • GPU Resource Planner: Dynamo’s planning engine dynamically adjusts GPU allocation in response to fluctuating user demand, preventing over- or under-provisioning and ensuring optimal performance. ​
    • Smart Router: This component efficiently directs incoming inference requests across large GPU fleets, minimizing costly recomputations by leveraging knowledge from prior requests, known as KV cache. ​
    • Low-Latency Communication Library (NIXL): NIXL accelerates data transfer between GPUs and across diverse memory and storage types, reducing inference response times and simplifying data exchange complexities.
    • KV Cache Manager: By offloading less frequently accessed inference data to more cost-effective memory and storage devices, Dynamo reduces overall inference costs without impacting user experience. ​

    Performance Insights

    Dynamo’s impact on inference performance is substantial. When serving the open-source DeepSeek-R1 671B reasoning model on NVIDIA GB200 NVL72, Dynamo increased throughput—measured in tokens per second per GPU—by up to 30 times. Additionally, serving the Llama 70B model on NVIDIA Hopper™ resulted in more than a twofold increase in throughput. ​

    These enhancements enable AI service providers to serve more inference requests per GPU, accelerate response times, and reduce operational costs, thereby maximizing returns on their accelerated compute investments. ​

    Conclusion

    NVIDIA Dynamo represents a significant advancement in the deployment of AI reasoning models, addressing critical challenges in scaling, efficiency, and cost-effectiveness. Its open-source nature and compatibility with major AI inference backends, including PyTorch, SGLang, NVIDIA TensorRT™-LLM, and vLLM, empower enterprises, startups, and researchers to optimize AI model serving across disaggregated inference environments. By leveraging Dynamo’s innovative features, organizations can enhance their AI capabilities, delivering faster and more efficient AI services to meet the growing demands of modern applications.


    Check out the Technical details and GitHub Page. All credit for this research goes to the researchers of this project. Also, feel free to follow us on Twitter and don’t forget to join our 80k+ ML SubReddit.

    The post NVIDIA AI Open Sources Dynamo: An Open-Source Inference Library for Accelerating and Scaling AI Reasoning Models in AI Factories appeared first on MarkTechPost.

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    What is Java Class and Object?

    April 21, 2024

    In this Java Class and Object tutorial, we will learn about the fundamentals of Java Programming. Java Class and Object are the base of Java. And we have tried to explain it in a simpler way. For your better understanding, we have also provided example Java programs for concepts of Java Classes and Object and Java Constructors.Classes and Objects are the fundamental building blocks of OOPS (Object Oriented Programming). A Java object is a physical and logical entity whereas a Java class is a logical entity.Table of Content1. What is a Java Class?Syntax of java ClassExplanation of example codeTypes Of Java Classes2. What is a Java Object?How to create Java Object?Example Code and it’s explanationWhat is the use of Java Objects?3. Write your first Java Program – “Hello World”4. What is Java Constructor?Non-Parameterized Constructor (Default)Parameterized Constructor1. What is a Java Class?Before creating an object in Java, you need to define a class. A class is a blueprint from which an object is created. We can think of a class as a sketch (prototype) of a house. It contains all the details about the floors, doors, windows, etc. Based on these descriptions we build the house. House is the object. Since many houses can be made from the same description, we can create many objects from a class. A class can have the following entities inside it:Fields (Variables)MethodsConstructorNested ClassInterfaceBlocksSyntax of a Java Class:public class Dog {

    String breed;
    int age;
    String color;

    public void barking() {
    }

    public void hungry() {
    }

    }Explanation of the example code:Variables like breed, age, and color are attributes or exhibits state.Whereas barking() and hungry() are methods that exhibit behavior.Let’s understand these concepts from an example:Class: AnimalObjects:DogCatCowNow, you can relate the definition that a Class is a template and an object is an instance of the class.Java Class and Object Video Tutorial1.1. Types of Classes in JavaIn Java, classes can be classified into various types based on their functionality, accessibility, and scope. Here are the main types of classes in Java:1. Concrete ClassA concrete class is a class that can be instantiated or can be used to create objects. It provides the implementation for all its methods and is fully defined. It can be used as a base class or a parent class for other classes. An example of a concrete class is the String class.javaCopy codepublic class Car {
    private String make;
    private String model;
    private int year;

    public Car(String make, String model, int year) {
    this.make = make;
    this.model = model;
    this.year = year;
    }

    public String getMake() {
    return make;
    }

    public String getModel() {
    return model;
    }

    public int getYear() {
    return year;
    }
    }In the above example, Car is a concrete class that can be instantiated and used to create objects.2. Abstract ClassAn abstract class is a class that cannot be instantiated but can be used as a base class or parent class for other classes. It contains at least one abstract method that has no implementation and must be implemented in the subclass. Abstract classes are useful for creating a class hierarchy and for code reuse. An example of an abstract class is the AbstractList class.javaCopy codepublic abstract class Animal {
    private String name;
    private int age;

    public Animal(String name, int age) {
    this.name = name;
    this.age = age;
    }

    public String getName() {
    return name;
    }

    public int getAge() {
    return age;
    }

    public abstract void makeSound();
    }In the above example, Animal is an abstract class that cannot be instantiated, but can be used as a base class or parent class for other classes. It contains an abstract method makeSound() that must be implemented in the subclass.3. InterfaceAn interface is a collection of abstract methods and constants that define the behavior of a class. It can be implemented by a class, and a class can implement multiple interfaces. The methods declared in an interface are abstract by default and must be implemented by the implementing class. An example of an interface is the Serializable interface.javaCopy codepublic interface Drawable {
    void draw();
    }In the above example, Drawable is an interface that defines a single abstract method draw(). A class that implements this interface must provide an implementation for this method.4. Final ClassA final class is a class that cannot be subclassed. Once a class is declared final, it cannot be extended or modified. Final classes are useful for creating immutable classes or utility classes. An example of a final class is the Math class.javaCopy codepublic final class Constants {
    public static final double PI = 3.14159265359;
    public static final int MAX_VALUE = 100;

    private Constants() {}
    }In the above example, Constants is a final class that cannot be subclassed. It contains only static final fields and a private constructor. It is used to define constants that are used throughout the program.5. Static ClassA static class is a nested class that has only static methods and fields. It does not have any instance variables and methods. Static classes are used for grouping related methods and fields together. An example of a static class is the Arrays class.javaCopy codepublic class MathUtils {
    public static int add(int a, int b) {
    return a + b;
    }

    public static int subtract(int a, int b) {
    return a – b;
    }

    private MathUtils() {}
    }The above example, MathUtils is a static class that contains only static methods. It is used to group related methods together.6. Inner ClassAn inner class is a class that is defined inside another class. It can be static or non-static. Inner classes can access the private members of the outer class and are useful for encapsulation and creating helper classes. An example of an inner class is the Entry class in the Map interface.javaCopy codepublic class Map {
    private Entry[] entries;

    public Map(int size) {
    entries = new Entry[size];
    }

    public void put(String key, Object value) {
    Entry entry = new Entry(key, value);
    // add entry to the entries array
    }

    public Object get(String key) {
    // find entry with matching key and return its value
    }

    private class Entry {
    private String key;
    private Object value;

    public Entry(String key, Object value) {
    this.key = key;
    this.value = value;
    }

    public String getKey() {
    return key;
    }

    public Object getValue() {
    return value;
    }
    }
    }In the above example, Map is a class that contains an inner class Entry. Entry can access the private members of Map and is useful for encapsulation and creating helper classes.7. Local ClassA local class is a class that is defined inside a block of code, such as a method or a loop. It is only accessible within that block of code and is useful for creating short-lived objects. An example of a local class is a class defined inside a loop that iterates over a collection.javaCopy codepublic class MyClass {
    public void printNames(List<String> names) {
    class NamePrinter {
    public void print() {
    for (String name : names) {
    System.out.println(name);
    }
    }
    }

    NamePrinter printer = new NamePrinter();
    printer.print();
    }
    }2. What is a Java Object?In Java, an object is an instance of a class. It is a fundamental unit of object-oriented programming and can be thought of as a combination of data and behavior that is defined by a class. Objects are created from classes and are used to interact with the program and other objects.Here’s an example to illustrate how objects work in Java:javaCopy codepublic class Person {
    private String name;
    private int age;

    public Person(String name, int age) {
    this.name = name;
    this.age = age;
    }

    public String getName() {
    return name;
    }

    public int getAge() {
    return age;
    }

    public void setName(String name) {
    this.name = name;
    }

    public void setAge(int age) {
    this.age = age;
    }
    }In the above code, we have a class called Person with two private instance variables name and age, along with their respective getter and setter methods.To create an object of this class, we use the new keyword followed by the class name and the constructor parameters:javaCopy codePerson person1 = new Person(“John”, 30);
    This line of code creates a new Person object with the name “John” and age 30, and assigns it to the variable person1.We can access the object’s properties using the getter methods:javaCopy codeString name = person1.getName();
    int age = person1.getAge();

    System.out.println(name + ” is ” + age + ” years old.”);This will output: John is 30 years old.We can also modify the object’s properties using the setter methods:javaCopy codeperson1.setName(“Jane”);
    person1.setAge(25);

    System.out.println(person1.getName() + ” is now ” + person1.getAge() + ” years old.”);This will output: Jane is now 25 years old.In summary, an object in Java is an instance of a class that contains data and behavior defined by the class. They are created using the new keyword and can be used to interact with the program and other objects.2.1. Uses of Java ObjectsObjects in Java are used to represent real-world entities or concepts in a program. They allow developers to organize code into manageable units of data and behavior, making it easier to create and maintain complex applications. Here are some common uses of objects in Java:Modeling Real-World Entities: Objects can be used to model real-world entities in a program. For example, a Person object can be used to represent a real person, with properties like name, age, and address, and behaviors like walking, talking, and eating.Data Storage: Objects can store data and state within a program. This can be useful for storing complex data structures like trees or graphs, or for storing data that needs to be accessed from multiple parts of a program.Encapsulation: Objects can be used to encapsulate data and behavior, which means that the data is hidden from other parts of the program and can only be accessed through well-defined methods. This helps to prevent unintended changes to the data and improves program reliability and maintainability.Inheritance: Objects can be used to create inheritance hierarchies, where subclasses inherit properties and behavior from a superclass. This allows developers to reuse code and create more specialized objects.Polymorphism: Objects can be used to achieve polymorphism, which means that objects of different classes can be treated as if they are of the same type. This allows for a more flexible and dynamic program design, where objects can be created and manipulated at runtime.Modularity: Objects can be used to create modular code, where different parts of a program can be developed and tested independently. This allows for more efficient and collaborative development, as multiple developers can work on different objects at the same time.3. Write your First Java Program – Hello WorldIt’s always exciting to write your first program and execute it without error. In this post, you will learn to write your first Java program.Creating Hello World ProgramDeclare a class ‘MyFirstProgram’Declare the main method public static void main()And print a string “Hello World” using System.out.println()Hello World Program// Class
    class MyFirstProgram {

    // Main method
    public static void main(String[] args) {

    // Print Hello World
    System.out.println(“Hello World”);
    }

    }2.1. Explanation of Java keywords used in the ‘Hello World’ Program:the class keyword is used to declare a class.Public is an access modifier that defines the main method’s accessibility. Public means the main method is global or accessible to all other classes in the project.static is a keyword in Java, when static is used with any method then it is called a static method. A static method can be called without creating the object of the class.main is the method name and also the execution point of any program. The main method is required to execute the program.String[] args is an array of strings that is basically for command line arguments.System.out.println() is used to print any statement. System is a classout is the object of PrintStream classprintln() is method of PrintStream classRun your First Java Program:To run this program, we need to compile the source code into bytecode and then execute it using the Java Virtual Machine (JVM). Here are the steps to do that:Open a text editor and copy the above code into a new file called HelloWorld.java.Save the file to your local disk.Open a command prompt or terminal window and navigate to the directory where the HelloWorld.java the file is saved.Type the following command to compile the program: javac HelloWorld.java. This will generate a bytecode file called HelloWorld.class.Type the following command to execute the program: java HelloWorld. This will run the program and output the message “Hello, World!” to the console.If you are using Eclipse then you can run this program by just clicking the green play button displayed on the top bar. Or right-click anywhere in the class and click ‘Run as Java Program’.And that’s it! You’ve written and executed your first Java program. Congratulations!Output:Hello World4.  What is Java Constructor?In Java, a constructor is called a special method. It is used to create objects in Java. A constructor is called whenever we initialize an object. Some special features of Java Constructor:It has the same name as that of a class.It does not have any return type.Its syntax is similar to the method.A Java constructor cannot be static, final, or abstract.A class always has a default constructor whether you have declared it or not. But if you define a custom constructor then the default constructor is no longer in use.Java Constructor Video Tutorial4.1. Types of Constructors in Java:Non-Parameterized Constructor (Default Constructor)Parameterized Constructor4.1.1. Non-Parameterized ConstructorAs the name suggests, this constructor doesn’t have any parameter in its signature.Syntax for Default Constructor:public class MyClass{

    // Creating a default constructor
    MyClass(){
    System.out.println(“Object created”);
    }

    // Main method
    public static void main(String args[]){
    //Calling a default constructor or Creating an object of MyClass
    MyClass obj = new MyClass();
    }
    } Explanation of example code:We have created a default constructor “My Class”, which will print “Object created” whenever we create an object.In the main method, we are calling the constructor to initialize our object named “obj”.Output:Object Created4.1.2. Parameterized ConstructorIt’s a constructor which accepts parameters. It can have one or more parameters. It is used to provide different values to different objects.Syntax for Parameterized Constructor:public class MyClass {

    // Declare variable
    int num;

    // Parameterized Constructor
    public MyClass(int y) {
    num = y;
    }

    public static void main(String[] args) {
    // Call the parameterized constructor and pass parameter 5
    MyClass myObj = new MyClass(5);
    // Print num
    System.out.println(myObj.num);
    } }Explanation of the example code:We declared a variable num.Declared a parameterized constructor with parameter int y.Inside the constructor, we are initializing the num’s value to y.In the main method, we are calling the parameterized constructor and passing the value 5 to y. It will initialize num to 5 inside the parameterized constructor.Now the value of the num is set to 5 and it’ll print 5.Output:5Popular Tutorials on Techlistic:Software Testing – A Complete GuideAppium Tutorial – Mobile AutomationJava Tutorial – Core Java Concepts for BeginnersSelenium with Java – Web AutomationRest API Testing with PostmanPerformance Testing with JMeterRobot FrameworkJava Modifiers and Operators << Previous  |  Next >>  Java MethodsAuthorVaneesh BehlPassionately writing and working in Tech Space for more than a decade.

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