We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects.
ImmerseDiffusion is trained to generate first-order ambisonics (FOA) audio, which is a conventional spatial audio format comprising four channels that can be rendered to multichannel spatial output.
The proposed generative system is composed of a spatial audio codec that maps FOA audio to latent components, a latent diffusion model trained based on various user input types, namely, text prompts, spatial…
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