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    Home»Development»Artificial Intelligence»Building interactive agents in video game worlds

    Building interactive agents in video game worlds

    May 27, 2025

    Most artificial intelligence (AI) researchers now believe that writing computer code which can capture the nuances of situated interactions is impossible. Alternatively, modern machine learning (ML) researchers have focused on learning about these types of interactions from data. To explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.Today, we’re publishing a paper [INSERT LINK] and collection of videos, showing our early steps in building video game AIs that can understand fuzzy human concepts – and therefore, can begin to interact with people on their own terms.

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    Highlights

    CVE-2025-4891 – Apache Code-projects Police Station Management System Buffer Overflow Vulnerability

    May 18, 2025

    CVE ID : CVE-2025-4891

    Published : May 18, 2025, 7:15 p.m. | 5 hours, 9 minutes ago

    Description : A vulnerability was found in code-projects Police Station Management System 1.0. It has been classified as critical. Affected is the function criminal::display of the file source.cpp of the component Display Record. The manipulation of the argument N leads to buffer overflow. It is possible to launch the attack on the local host. The exploit has been disclosed to the public and may be used.

    Severity: 5.3 | MEDIUM

    Visit the link for more details, such as CVSS details, affected products, timeline, and more…

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