Close Menu
    DevStackTipsDevStackTips
    • Home
    • News & Updates
      1. Tech & Work
      2. View All

      Sunshine And March Vibes (2025 Wallpapers Edition)

      June 3, 2025

      The Case For Minimal WordPress Setups: A Contrarian View On Theme Frameworks

      June 3, 2025

      How To Fix Largest Contentful Paint Issues With Subpart Analysis

      June 3, 2025

      How To Prevent WordPress SQL Injection Attacks

      June 3, 2025

      SteelSeries reveals new Arctis Nova 3 Wireless headset series for Xbox, PlayStation, Nintendo Switch, and PC

      June 3, 2025

      The Witcher 4 looks absolutely amazing in UE5 technical presentation at State of Unreal 2025

      June 3, 2025

      Razer’s having another go at making it so you never have to charge your wireless gaming mouse, and this time it might have nailed it

      June 3, 2025

      Alienware’s rumored laptop could be the first to feature NVIDIA’s revolutionary Arm-based APU

      June 3, 2025
    • Development
      1. Algorithms & Data Structures
      2. Artificial Intelligence
      3. Back-End Development
      4. Databases
      5. Front-End Development
      6. Libraries & Frameworks
      7. Machine Learning
      8. Security
      9. Software Engineering
      10. Tools & IDEs
      11. Web Design
      12. Web Development
      13. Web Security
      14. Programming Languages
        • PHP
        • JavaScript
      Featured

      easy-live2d – About Make your Live2D as easy to control as a pixi sprite! Live2D Web SDK based on Pixi.js.

      June 3, 2025
      Recent

      easy-live2d – About Make your Live2D as easy to control as a pixi sprite! Live2D Web SDK based on Pixi.js.

      June 3, 2025

      From Kitchen To Conversion

      June 3, 2025

      Perficient Included in Forrester’s AI Technical Services Landscape, Q2 2025

      June 3, 2025
    • Operating Systems
      1. Windows
      2. Linux
      3. macOS
      Featured

      SteelSeries reveals new Arctis Nova 3 Wireless headset series for Xbox, PlayStation, Nintendo Switch, and PC

      June 3, 2025
      Recent

      SteelSeries reveals new Arctis Nova 3 Wireless headset series for Xbox, PlayStation, Nintendo Switch, and PC

      June 3, 2025

      The Witcher 4 looks absolutely amazing in UE5 technical presentation at State of Unreal 2025

      June 3, 2025

      Razer’s having another go at making it so you never have to charge your wireless gaming mouse, and this time it might have nailed it

      June 3, 2025
    • Learning Resources
      • Books
      • Cheatsheets
      • Tutorials & Guides
    Home»Development»Machine Learning»ByteDance Proposes OmniHuman-1: An End-to-End Multimodality Framework Generating Human Videos based on a Single Human Image and Motion Signals

    ByteDance Proposes OmniHuman-1: An End-to-End Multimodality Framework Generating Human Videos based on a Single Human Image and Motion Signals

    February 5, 2025

    Despite progress in AI-driven human animation, existing models often face limitations in motion realism, adaptability, and scalability. Many models struggle to generate fluid body movements and rely on filtered training datasets, restricting their ability to handle varied scenarios. Facial animation has seen improvements, but full-body animations remain challenging due to inconsistencies in gesture accuracy and pose alignment. Additionally, many frameworks are constrained by specific aspect ratios and body proportions, limiting their applicability across different media formats. Addressing these challenges requires a more flexible and scalable approach to motion learning.

    ByteDance has introduced OmniHuman-1, a Diffusion Transformer-based AI model capable of generating realistic human videos from a single image and motion signals, including audio, video, or a combination of both. Unlike previous methods that focus on portrait or static body animations, OmniHuman-1 incorporates omni-conditions training, enabling it to scale motion data effectively and improve gesture realism, body movement, and human-object interactions.

    OmniHuman-1 supports multiple forms of motion input:

    • Audio-driven animation, generating synchronized lip movements and gestures from speech input.
    • Video-driven animation, replicating motion from a reference video.
    • Multimodal fusion, combining both audio and video signals for precise control over different body parts.

    Its ability to handle various aspect ratios and body proportions makes it a versatile tool for applications requiring human animation, setting it apart from prior models.

    Technical Foundations and Advantages

    OmniHuman-1 employs a Diffusion Transformer (DiT) architecture, integrating multiple motion-related conditions to enhance video generation. Key innovations include:

    1. Multimodal Motion Conditioning: Incorporating text, audio, and pose conditions during training, allowing it to generalize across different animation styles and input types.
    2. Scalable Training Strategy: Unlike traditional methods that discard significant data due to strict filtering, OmniHuman-1 optimizes the use of both strong and weak motion conditions, achieving high-quality animation from minimal input.
    3. Omni-Conditions Training: The training strategy follows two principles:
      • Stronger conditioned tasks (e.g., pose-driven animation) leverage weaker conditioned data (e.g., text, audio-driven motion) to improve data diversity.
      • Training ratios are adjusted to ensure weaker conditions receive higher emphasis, balancing generalization across modalities.
    4. Realistic Motion Generation: OmniHuman-1 excels at co-speech gestures, natural head movements, and detailed hand interactions, making it particularly effective for virtual avatars, AI-driven character animation, and digital storytelling.
    5. Versatile Style Adaptation: The model is not confined to photorealistic outputs; it supports cartoon, stylized, and anthropomorphic character animations, broadening its creative applications.

    Performance and Benchmarking

    OmniHuman-1 has been evaluated against leading animation models, including Loopy, CyberHost, and DiffTED, demonstrating superior performance in multiple metrics:

    • Lip-sync accuracy (higher is better):
      • OmniHuman-1: 5.255
      • Loopy: 4.814
      • CyberHost: 6.627
    • Fréchet Video Distance (FVD) (lower is better):
      • OmniHuman-1: 15.906
      • Loopy: 16.134
      • DiffTED: 58.871
    • Gesture expressiveness (HKV metric):
      • OmniHuman-1: 47.561
      • CyberHost: 24.733
      • DiffGest: 23.409
    • Hand keypoint confidence (HKC) (higher is better):
      • OmniHuman-1: 0.898
      • CyberHost: 0.884
      • DiffTED: 0.769

    Ablation studies further confirm the importance of balancing pose, reference image, and audio conditions in training to achieve natural and expressive motion generation. The model’s ability to generalize across different body proportions and aspect ratios gives it a distinct advantage over existing approaches.

    Conclusion

    OmniHuman-1 represents a significant step forward in AI-driven human animation. By integrating omni-conditions training and leveraging a DiT-based architecture, ByteDance has developed a model that effectively bridges the gap between static image input and dynamic, lifelike video generation. Its capacity to animate human figures from a single image using audio, video, or both makes it a valuable tool for virtual influencers, digital avatars, game development, and AI-assisted filmmaking.

    As AI-generated human videos become more sophisticated, OmniHuman-1 highlights a shift toward more flexible, scalable, and adaptable animation models. By addressing long-standing challenges in motion realism and training scalability, it lays the groundwork for further advancements in generative AI for human animation.


    Check out the Paper and Project Page. All credit for this research goes to the researchers of this project. Also, don’t forget to follow us on Twitter and join our Telegram Channel and LinkedIn Group. Don’t Forget to join our 75k+ ML SubReddit.

    🚨 Marktechpost is inviting AI Companies/Startups/Groups to partner for its upcoming AI Magazines on ‘Open Source AI in Production’ and ‘Agentic AI’.

    The post ByteDance Proposes OmniHuman-1: An End-to-End Multimodality Framework Generating Human Videos based on a Single Human Image and Motion Signals appeared first on MarkTechPost.

    Source: Read More 

    Facebook Twitter Reddit Email Copy Link
    Previous ArticleMeet Crossfire: An Elastic Defense Framework for Graph Neural Networks under Bit Flip Attacks
    Next Article The Value of Clear Requirements: How to Choose the Right Vendor for Your Software Project

    Related Posts

    Machine Learning

    How to Evaluate Jailbreak Methods: A Case Study with the StrongREJECT Benchmark

    June 3, 2025
    Machine Learning

    Distillation Scaling Laws

    June 3, 2025
    Leave A Reply Cancel Reply

    Hostinger

    Continue Reading

    lemonsight

    Development

    Unexpected Error Occurred Please Try Again in Dashlane [Fix]

    Operating Systems

    These 6 gadgets are lifesavers for my backyard parties

    Development

    Get Time taken to change between two elements

    Development
    GetResponse

    Highlights

    CVE-2022-44759 – HCL Leap SVG Injection Vulnerability

    April 24, 2025

    CVE ID : CVE-2022-44759

    Published : April 24, 2025, 9:15 p.m. | 48 minutes ago

    Description : Improper sanitization of SVG files in HCL Leap
    allows client-side script injection in deployed applications.

    Severity: 4.6 | MEDIUM

    Visit the link for more details, such as CVSS details, affected products, timeline, and more…

    What is Dataset Distillation Learning? A Comprehensive Overview

    June 9, 2024

    Google DeepMind at ICLR 2024

    May 27, 2025

    AutoGraph: An Automatic Graph Construction Framework based on LLMs for Recommendation

    January 6, 2025
    © DevStackTips 2025. All rights reserved.
    • Contact
    • Privacy Policy

    Type above and press Enter to search. Press Esc to cancel.